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The single best indicator as to the overall competence of an interaction design team is their plan for user testing. If you are presented with no plan or a sort of vague and well eventually do some user testing, you may want to back off and look at other resources. If, on the other hand, you are given a proposal outlining repeated design and test cycles, you are dealing with people who know exactly what they are doing.
This focus on testing may seem paradoxical. After all, isnt user-testing a sign of weakness? Cant a good designer do a proper job without parading a lot of test subjects through the design? Programmers seem to be able to do their job without a lot of testing, except for maybe QA at the very end. People in related fields, such as architecture, seem to do their jobs without a lot of testing. Whats with these Prima Donna designers?
Programmers, in fact, constantly test their work. Its called debugging. They code, they compile, they test. They code, they compile, they test. They find problems. Plenty of them. And they keep the iterative process of code-compile-test going until the bugs are gone or until ship date, whichever occurs first.
Architects test, too. They start with reviews with the client to see if their rough sketches are filling the clients needs. They then wring out their designs by walking potential users of the building through scenarios. They do this multiple times, until the design begins to work. At least the good ones do. I heard tell many years ago of a much-exalted architect who left out this rather important step when called upon to build a major new legitimate (live) theater. Everything seemed perfect until the costumes arrived for the premiere dress rehearsal. There was nowhere to put them. Why? Because this lavishly-appointed theater lacked one teensy little item: dressing rooms.
Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you dont have user-testing as an integral part of your design process you are going to throw buckets of money down the drain.
How user testing saves money
I have spent much of my twenty-five year career in software design troubleshooting projects that are in trouble, helping them get back on course. The single thread that ran through every one of them was a lack of user testing.
If your people dont know how to user test, find someone who does. Whether you bring in an outside design firm or hire your own people, make sure they are telling you all about their plans to test, because if they dont test, your customers will, and it will cost you a whole bunch more money.
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